An experimental subject: 1) “not anthropomorphic enough” ➝ its human-like characteristics ➝ conspicuous & easily recognizable ➝ ➝ produce empathy.
2) “Very anthropomorphic” ➝ Its non-humanoid characteristics ➝ conspicuous ➝ produces quirkiness
➝ Its high fidelity ➝ People are not sure if it is real or fake ➝ Treat real people as dummies / Treat dummies as real people ➝ ➝ Frightened (uneasy)
➝ Very similar to humans but non-human ➝➝ Potential threat
Differences in approximate vocabulary (identity, affinity, likability) for dependent variables
The influence of usage context and age on experimental results
The age range set by the target audience of the 3D animation ➝ Whether it is necessary to accurately target the range of objects in the title to “adult” ➝ Because adult-oriented films and television will have more complex settings and factors
Week6
“Information designers” Alan. D. Manning’s paper mentions the Icon Theory.
Animation design can also be included in information design, which conveys a specific or series of information to the audience.
Icon Theory – developed by C.S. Peirce, an American semiotician
1)
2) Iconic sinsigns Realistic images that resemble real things, such as photographs or realist paintings
3) Iconic legisigns abstract abstraction from what it looks like, but still a lot like something tangible, like diagrams or comic cartoons
Scott McCloud <Understanding Comics> pp.51

“Focusing on specific details➝stripping down on the image to its essential “meaning” ➝amplify that meaning➝in a way that realistic art can’t.”
“A photograph is the imprint of one and only one object.” ➝ Corresponds to characters who are too realistic.
“A sketch potentially represents all objects of a general conceptual type.” ➝ Corresponds to abstract characters

Alan. Example of a dragonfly in D. Manning (Fig.3.& Fig.4.)
➝ Explain that you should see the purpose you want to express or produce➝ Show the points you want the audience’s attention to and omit other points ➝ so that the audience is not disturbed by other content that enters the line of sight
➝ If too much content enters the line of sight, the audience will not be able to distinguish helpful elements➝. This will lead to a decrease in the perception
Although the content of the expression needs to be simplified and focused, it is also necessary to pay attention to logical coherence
➝ If the front expression is insufficient, the audience does not know the target behind
➝ The audience needs to take time to find out the message that the director wants to convey ➝ In this process if the author does not expect to let the audience look for himself, there will be no time for the audience to look for it ➝ This will cause the audience to miss some content due to the search that is not in the director’s plan ➝ Resulting in a decline in the audience’s perception
“thoughts and ideas likewise exist mainly as vaguely sketched forms”——McCloud teams.
This sentence should also follow not only in character design but also in expressing the main idea, story, and other aspects. Every aspect, action, and picture must have meaning, whether related to the “purpose” or needed.