Searching and reading articles containing “Uncanny Valley”, after reading literature, I have improved the ideas and thoughts I had generated before knowing the Uncanny Valley theory and found the same content and what I didn’t know.
After reading the article titled Research on Digital Virtual Character Design Based on the Uncanny Valley Effect, I found a new way of thinking. I realized that considering a thing requires a more nuanced and comprehensive classification. This has a significant impact on actual surveys and measurements. The more meticulous, the wider the aspects considered, the more variables are measured, the higher the authenticity of the estimated data, and the higher the authenticity of the conclusions. For the classification of roles: In addition to the variety of two-dimensional and three-dimensional roles, it can also be divided into human and non-human roles, living and non-living roles. Non-living bodies can also be divided into realism and anthropomorphism for the impact of the outcome: the same feeling “comfortable”, but this term contains multiple specific feelings, such as character identity, liking, and affinity. Not all hypothetical feelings will affect it due to changes in the influencing factors. Based on the article, the following new inferences and conclusions are made.
(Research on Digital Avatar Design Based on the Uncanny Valley Effect, https://hanspub.org/journal/PaperInformation.aspx?paperID=58360&btwaf=69792636)
The more realistic the non-human 2D character, the more comfortable the viewer is
Human three-dimensional characters are highly anthropomorphic ➝ When there are too many differences in important details ➝ Cause the audience to compare the characters with real people ➝ The audience will feel uncomfortable
➝ When a high degree of consistency in important details ➝ Reach the range of realism expected by the audience ➝ Viewers feel comfortable
Non-living three-dimensional characters & three-dimensional characters who are living beings but non-humans ➝ The higher the degree of realism ➝ The higher the audience’s love for the characters ➝ Because the audience is most familiar with humans and has the most understanding of themselves and humans, they can more quickly know the emotions that the work wants to output through actions and expressions.