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Advanced and Experimental 3D computer Animation Techniques Advanced Body Mechanics project 2

Body machine_Mei_Week 1-1_Planning

—-Notes:

Planning:
Thumbnails
Reference (190frames 24FPs 《Mei》 walk plus turn movement)
Journal Workflow
Layout
Staging
Composition
Story (The overall style of the action is playful and cheerful. The background is walking on a road for the time being.)

Line of action

Make a pose more dynamic and interesting.

Make the line.

—-The line creates a force that makes action easy to follow.

—-Use lines of action to tell us where to look.

Homework:
Planning Stage
•Go over rough planning drawing for initial idea
•Fixed camera, prop interaction (avoid constraints)
•Keep it to 5-10 seconds at most. (8 seconds)

Reference
•Video reference is a goldmine for both the planning stage and as a resource to help you with problems at every stage of animation.
•Get as close to the camera angle as possible, shoot alternates if possible if it’s a complicated action.
•For physicality, try to get a subject as close to the body type as possible.
•If you are trying to show weight or balance, make sure you capture the real deal in the reference! Don’t fake it.
•Make sure you can see your subject clearly and as large as possible in frame.
•Try different things, Be safe.

Sketches/thumbnails
•Step through the reference and try to translate what I see breakdown the action so I can better understand it, see what you didn’t expect to see the more you breakdown the action in sketches, the faster your blocking will go.
•Make notes of interesting details you think can be important for the later stages.

—-Work

Reference:

Thumbnails:

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