Categories
Collaborative

Subjects

– Social and/or Racial Justice

– Physical and Emotional Awareness & Well-being

– Factual Theme (based on a true event/history/myth)

– Utopia and Dystopia

– Causality (Cause and Effect)

– From an everyday object to a fantastical object

– Ephemeral – A fleeting moment

– From static inspirations to dynamic projects

– Make Physical Things

– VR Dynamic Interactions Game

– Cyberpunk, Costumes and AI

In all the subjects I am interested in and have some ideas for the following subjects:

– Utopia and Dystopia

– Causality (Cause and Effect)

– From an everyday object to a fantastical object

– Ephemeral – A fleeting moment

All of them can be great vessels to show the truth or something we often ignore for people. And I plan to use a simple expression, not a dramatic setting.

I found two students in our major, and they also think those topics sound great. And then, we shared our ideas and combined with a group at first. So we think ‘Ephemeral – A fleeting moment’ is a nice subject.

In my daily life, a fleeting moment, maybe a word, an action of a person, or a sound, often brings me the most profound memory without warning in the shortest time. This moment is brief, but the power is mighty. And we usually don’t have time to take photos or videos with our mobile phones to record this fleeting moment. In other words, the feeling this moment brings me cannot be simply recorded. Thus, I want to reproduce this moment and maximize show the feelings I get.

And one of my teammates (Yuhan Lin) thinks there are many unforgettable moments in life. Feeling happy moments and feeling sad moments are all part of life. Sometimes I wish time would stop at a beautiful moment.

Another teammate(Jiaruo Zhang) wants to try to show a scene with contrasting images briefly, such as the intriguing idea of something moving from one world to another, and so on.

Categories
3D Computer Animation Fundamental

Presentation_Animal Protection

https://youtu.be/i15bkgwEC9I

In 2019, I paid serious attention to animal protection because of the many articles about animal abuse. Animals harmed in the report include wild animals that used to be sold as costumes, used animals to attract visitors through interactive performances in scenic spots, animals that are kept in aquariums for performances, and so on. Which let me real to notice it and search for more information about animal abuse and animal protection. The word “animal protection” is no longer just a word remembered because of repeated advertising slogans.

As I think more about this topic, I believe that the area where we humans live and the area where wild animals live should not be integrated, and animals should keep a distance from us in life. In addition, animals are not our entertainment and consumables.

As part of human life, entertainment has been developed into various activities that allow people to participate in the experience.

As early as the eighties(80’s), animals became popular entertainment in the circus as protagonists and selling points. After the circus’s decline, performances on the water represented by dolphins and sea lions were produced. There are also some performances derived from local animals, such as elephants.

A graduate student from MA illustration (《NO ART in the Zoo》Peisi Zhang) described the state of animals in the zoo with her work. The situation of the animals, when people look at the animals in the zoo, they look as looking paintings one by one for the visitor. Animals seem to be works of art, and they lose their individual meaning. I have the same feeling when I visit the zoo. As many artworks. Don’t know it’s people are seeing animals or animals are visiting people, and who is in the cage being watched.

To perform some actions that were cheered loudly by the audience, and life in captivity caused a lot of irreparable damage to the animals. Not all the animals we see in zoos and aquariums be showed because they cannot survive in the wild and are rescued.

In addition to dolphins trained as “acrobats”, whales that live in aquariums without performing are physically and mentally harmful either.

A whale travels a hundred miles a day and dives as much as 300 feet to forage, And they live in tightly knit family groups, often not leaving their birth family.

They have culture and dialects, and they have exciting communication systems and big brains. There is nothing to do in a concrete tank for a brain like that.

A concrete tank is like an auditory hall of mirrors art first. They’re going to get back a lot of echoes, and eventually, they’re going to realize there’s nothing to echolocate on. And at that point, they simply shut down.

Their growth is forced to stop, and brain activity is pressed to pause, but the whale’s body does not stop growing. A human being may not differ too much in height from infancy to adulthood. But an adult whale averages 15 feet. However, they live in places that are not much bigger than their bodies. Sadly, mental and psychological illnesses caused by being kept in aquariums can shorten their lives, and perhaps they will not have time to grow into adulthood.

Captive whales rarely live more than 20 years, and fewer than 50% lived more than 4 years after captured.

Loneliness is a major cause of stress, depression and death in captive killer whales.

The year before last, two whales were used as part of an exhibition in an aquarium in a hotel where I lived. Although the whales’ aquarium isn’t so small to hold them, they only need to swing their tails twice and swim in less than twenty seconds for one circle. Two whales swim in circles against the inner wall of the aquarium, the longest distance they can go. There is a notch in the set in the aquarium, which is blocked by a fence. One of the whale lean in it and touch the hole whenever he/she swims to that position, then stay for a few seconds and then come back and continue circling. I don’t know if he/she’s swimming there because it’s a little larger in radius than other places where he/she can swim or if he/she’s curious about what is behind that fence. But whatever the reason, it hurts me to see it swim over and hit that fence. He swims in circles and repeats, swimming towards it and crashing into it repeatedly. Ultimately, I couldn’t stand there to watch it, so I left.

Although with the rise of television, because of the lack of innovative performances in circuses, the popularity of animal protection increased, and the circus gradually weakened. But in most parts of the world, there are no clear low to ban all animal performances, so there always have people who don’t stop the shows. The animals that were harmed and the form of harm may have changed, but the number of animals harmed has not decreased.

I made a short film for a half minute to describe the state of these animals.

As shown in the movie, the animals float in space in a sealed, transparent box. There is no light in the area, but they can see the glowing Earth – their home. However, they can’t control the movement of the box and land on Earth – to back to their homeland. Go back to the forest, the desert, or the ocean.

Their body movements are also frozen, these poses are the audience’s favourite movement, and the trainer trains these movements as the most accustomed movements of the animals. Perhaps the trainer could not train the animals into fully controlled puppets, but he successfully trained them as crystal ornaments that were more popular with the audience. The audience cannot control them, but they are pleasantly surprised to show a look that the audience will like during the performance. They are crystal clear and colourful, attracting the audience’s attention.

For these animals, which have lost their ability to survive in the wild, the flower light illuminates them. They refract the light from each other, and everyone is illuminated. They seem to be alive and can move.

This light is their hope for rebirth. But in real life, who will play the light, and how to achieve the effect of this light? The little girl in the film discovers this light, and what can she do for these animals?

More parents take their children to watch dolphin shows than adults go to the aquarium to watch dolphin shows. And this activity brings a false education to the children as if to tell the children that we as human beings should dominate them. Children don’t have the opportunity to learn about whales and their culture.

I hope this will draw everyone’s attention and thinking about these things. For animals that have not yet been harmed, how to prevent them from being harmed and reduce the possibility of being harmed? How do we maximize the help of animals that have been harmed? What better way for children and everyone to understand animals outside of books?

Animal sanctuaries are already in place to help animals recover their wild abilities as quickly as possible, and some teams have developed highly realistic animals. All of this is helping us to get more animals protected and returned to their homes.

Some people may think high-fidelity animals must have some simulation deficiencies and cannot have the surprises that may occur when interacting with real animals. But what is the purpose of our contact with animals? Do we necessarily need to have a 100% authentic experience? Does the missing part affect our aim?

I hope everyone can learn more about the animals and understand their culture. And treat them as equals. Respect other creatures. And keep our distance from them.

Categories
3D Computer Animation Fundamental

term1 final work_The Light

https://youtu.be/lgRMZ-aYm2M

Categories
Design for Animation, Narrative Structures and Film Language

Research Presentation

https://youtu.be/X0BkBDA6EJg

1. Research theme

2. Research intention

3. Research objectives

4. Reference Information

5. Research process

6. Research results

7. Reflection and harvest

8. Bibliography

1. Research theme

The Guiding Significance of Uncanny Valley Theory to 3D Animation Characters

—- How 3D Animation Can Better Survive the Curves of the Uncanny Valley?

2. Research intention

With the continuous improvement of computer technology, more and more 3D animation films are coming out, and 3D animation is more widely used in various fields. Such as medical care, education, architecture, advertising, etc. It illustrates the advantages of 3D animation over 2D animation and flat images and shows a trend.

(

3D Animation makes the visual more attractive and engages the viewers more effectively.

Realistic 3D Animation explains faster and much more efficiently than Texts, Images and ordinary video.

We can present more information in less time with the help of Animation.

Research suggests that retention of information is higher when it is communicated using both visual and verbal communication.

)

However, the IMDB’s ranking of The Best Animated Movies of the 2010s and 2020S shows that more audiences prefer 2D animation to 3D animation. Whether it is a 2D or 3D animation, there are more animations with high human-likeness, but the film reviews show that the evaluation’s polarisation is severe. And the word that appears frequently is that some characteristic of a character is uncomfortable.

For these discomforts, because the audience has fallen into the Uncanny Valley. When the character’s degree of human likeness cannot be completely comparable to the natural person, it may cause these uncomfortable reactions when it is in this curve range.

(

Mortality salience: Viewing an “uncanny” robot elicits an innate fear of death and culturally supported defences for coping with death’s inevitability.

Pathogen avoidance: The more human an organism looks, the stronger the aversion to its defects. Motivate the release of potential sources of pathogens by eliciting a disgust response.

Sorites paradoxes: Stimuli with human and nonhuman traits undermine our sense of human identity by linking qualitatively different categories, human and nonhuman, by a quantitative metric, the degree of human likeness.

Violation of human norms: If the entity looks almost human, it elicits our model of a human other and its detailed normative expectations. The nonhuman characteristics are noticeable, giving the human viewer a sense of strangeness.

Conflicting perceptual cues: Perceptual tension occurs when an individual perceives conflicting lines to category membership, such as when a humanoid figure moves like a robot or has other visible robot features.

Threat to humans’ distinctiveness and identity: The increase in the anthropomorphic appearance of a robot leads to an enhancement of threat to human distinctiveness and identity. The more a robot resembles a real person, the more it represents a challenge to our social identity as human beings.

Religious definition of human identity: humans construct psychological defences to avoid existential anxiety stemming from death. The experience of the very humanlike “living” robot can be so rich and compelling that it challenges humans’ notions of “specialness” and existential defences, eliciting existential anxiety.

The uncanny valley of the mind or AI: people might experience intense feelings of aversion if they encounter highly advanced, emotion-sensitive technology.

)

Therefore, we need to study how to make 3D animation better survive in the Uncanny Valley according to the research and theory of predecessors. What aspects should be paid more attention to in character design to avoid an uncomfortable viewing experience for the audience?

3. Research objectives

This time my research mainly wants to explore

1. Whether the consistency level between the degree of the realism of the scene and the human-likeness of the character is related to the audience’s likeability of the character.

2. Whether the complexity and form of the character’s actions impact the audience’s liking of the character.

In my opinion, both are related to the audience’s likeability of the character. Therefore, two experiments were developed using characters with different realism degrees and mixing different character characteristics.

4. Reference Information

Because according to the conclusion of Valentin Schwind & Solveigh Jäger‘s study, the more realistic character, the longer it takes to judge the realism of the character. I reasoned that this conclusion would apply to moving characters. So I set the length of each animation used in the research to be 30 seconds.

In addition, due to likeability and attractiveness are positive correlations. So I did not break down the favorability into specific emotions that may be included during the research. Instead, I only gave a rating range of 1-10.

5. Research process

Because, I think the complexity and morphology of the action are related to the character’s age. The younger humans have a lower complexity of the action and a lower degree of exaggeration. Young adults have the highest degree of complexity and hyperbole in their forms. When in older age, the complexity of the movements is minimal. So in the second set of experiments, four different age characters’ animated short movies were selected to be used.

6. Research results

In this study, 15 men and women aged 16-29 and 21-50 were invented.

According to the survey results

The first set of experiments shows that the consistency level between the degree of the realism of the scene and the human-likeness of the character has yet to relate to the audience’s likeability of the character.

According to the second group of experiments, regardless of the age group, they liked the role of younger babies more than other ages characters. The affection for the other three age groups is basically the same.

7. Reflection and harvest

None of the people surveyed this time gave very low scores. And everyone didn’t fall into the Uncanny Valley. It perhaps due to the characters in the research examples I gave are not extreme enough for realism. Everyone has a high tolerance for characters with moderate degrees of realism.

It gives me and others in the industry a suggestion for the character’s direction. If the film doesn’t produce for a specific group of people or a specific age group, setting the protagonist as a younger character and not being too imitative is a good choice. The acceptance and likeability of the audience should be higher than that of other ages and realistic settings.

In addition, this study found that many factors will affect the audience’s viewing experience of animated films. For example, even if a formula with the highest acceptance has been found for the characters. But characters only come alive when they live in a story or a situation. All the settings cannot be separated for discussion and research.

Categories
3D Computer Animation Fundamental

Term1 Showreel

https://youtu.be/6Y3RDLZ3oHc

Categories
3D Computer Animation Fundamental

Week10-G-Body Mechanics

Throw frisbee 3:

https://youtu.be/ahYbKMW6yx4

Categories
3D Computer Animation Fundamental

Week9-N-Head rigging

Head rigging 3:

https://youtu.be/3thc5gHCIAE

Categories
3D Computer Animation Fundamental

Week9-G-Body mechanics

throw frisbee1:

https://youtu.be/RbDCplpEKI0

throw frisbee2:

https://youtu.be/hf-tURS6YDs

Categories
Design for Animation, Narrative Structures and Film Language

Notices

This evidence will:

➝add substance to your own ideas

➝allow the reader to see what has informed your thinking and how your ideas fit in with, and differ from, others’ in your field

➝demonstrate your understanding of the general concepts and theories on the topic

➝show you have researched widely, and know about specialist/niche areas of interest.

What is the difference between paraphrasing and summarising?
Paraphrasing and summarising are two similar and related ideas, so it makes sense that they’re often confused with each other. 

To tell them apart, think of them like this: Paraphrasing is putting an individual passage into your own words while summarising is putting a text or passage’s main idea, theme, or story into your own words. 

Summarising deals with the big picture, such as an entire body of work or a complete chapter, while paraphrasing deals with specific passages, from a few words to a few paragraphs, but nothing terribly lengthy. Summaries are always shorter than their original source, but paraphrases are typically around the same length as, if not slightly shorter than, their source. 

Another distinction is that summaries tend to gloss over the details, whereas paraphrases can still incorporate everything, as long as it’s reworded. 

How to summarise others’ work
Summarising is providing a condensed version of someone else’s key points. When summarising other people’s work, make sure that you:

➝identify the relevant points of the idea or argument, depending on your purpose

➝write a shortened version, in your own words, to show your understanding

➝include an in-text citation and reference to the original author.

Common pitfalls include:
➝describing an author’s idea/argument but not explaining the significance to your own argument or point you are trying to make

➝providing too much detail such as examples, anecdotes, unnecessary background information rather than being selective and applying the information to the question you are trying to answer.

How to synthesise others’ work
Synthesising involves combining different information and ideas to develop your own argument. When synthesising others’ work, make sure that you:

➝Group sources into relevant categories, for example, authors with similar viewpoints or research that reveals the same results

➝Write about these in your own words. Do not discuss each author separately; you must identify the overall points you want to make

➝Include references to all the original authors.

Common pitfalls include:
➝Not distinguishing clearly which viewpoint/s belong to which author/s

➝Listing authors separately or one by one, thus not grouping relevant authors or points together

➝Giving too much detail about different perspectives rather than being selective of the key features relevant to your line of argument

➝Describing the idea/argument but not explaining the significance to your own argument or point you are trying to make.

How to quote from others’ work

Quoting is where you copy an author’s text word for word, place quotation marks around the words and add a citation at the end of the quote. When quoting others’ work, make sure that you:

➝copy the quote exactly from the original, as the author has written it, taking care to include quotation marks

➝show where you have made any changes to the text

➝include an in-text citation and reference to the original author.

Common pitfalls include:

➝Using too many quotes throughout your work

➝Incorporating a quote without explaining the significance to your own argument or point you are trying to make.

How to paraphrase others’ work

Paraphrasing is using your own words to express someone else’s ideas. When paraphrasing, make sure that you:

➝identify a relevant theme or point, depending on your purpose

➝write the point in your own words

➝focus on the meaning of an idea or argument

➝include a reference to the original author.

Common pitfalls include:

➝describing an author’s idea/argument but not explaining the significance to your own argument, or the point that you are trying to make

➝using too many of the original author’s words, this includes using the same structure

➝not distinguishing between the author’s point and your own viewpoint

providing too much detail.

When paraphrasing:

➝DO NOT use paraphrasing software–it does not create accurate paraphrases and can create meaningless communications.

➝Read the text carefully. Be sure you understand the text fully.

➝Put the original text aside and write your paraphrase in your own words. Considering each point of the original text, how could you rephrase it if you were explaining it to one of your classmates who hadn’t read it?

➝Do not simply replace every third or fourth word of the original passage. This is a form of plagiarism.

➝Review your paraphrase. Does it reflect the original text but is in your own words and style? Did you include all the main points and essential information?

➝Include an in-text citation in the expected formatting style

➝Explain why the paraphrased information is important. To do so, ask yourself the following questions:

What am I trying to show or prove with this information?

Why is it important to what I am saying? What is its significance?

How does this information add to what I am trying to prove in this paragraph?

Language

Academic writing is concise, clear, formal and active. It does not need to be complex or use long sentences and obscure vocabulary.

In formal academic writing it is important to be concise. This helps your reader to understand the points you are making.

Here are some tips to help you:

➝Only include one main idea per sentence.

➝Keep your sentences to a reasonable length (generally not more than 25 words). Long sentences can be difficult to follow and this may distract from your point.

➝Avoid repetition.

Use a blend of active and passive verbs
Most verbs can be used in either an active or passive form. It is usually appropriate to use a mixture of passive and active forms within academic writing. Always check with your department to see what form of writing would be most appropriate for your subject area.

Active voice

The active voice places the subject of the sentence in charge of the action.

For example: “The research assistant designed the survey.” Here the research assistant (the subject) designed (the verb) the survey (the object).

It is usually more direct and easier to read than the passive voice.

However, sometimes you may want to emphasise what is happening rather than who is doing it. To do this you can use the passive voice.

Passive Voice

The passive voice places the subject at the end, or may leave it out completely.

For example: “The survey was designed by the research assistant.” Here the survey (the object) was designed (the verb) by the research assistant (the subject).

The passive voice is more formal than the active voice. It is often used in academic writing as it is seen as more impersonal and therefore more objective. However, it is not always easy to read and it may add unnecessary words.

Convey your opinion

Answering the Question

There is rarely one answer to a question or assignment. Research, ideas and arguments should always be open to being challenged, so it is important that the language you use acknowledges this. In your academic work, you should not present something as a fact that might not be.

In academic writing, you can use language to show how confident you are about an argument or claim you are discussing. The common ways to do this are often referred to as hedges or boosters. You can also use different reporting verbs to convey your feelings or attitude towards a topic

Hedges

When writing, be careful of using words such as “definitely” or “proves”. Ask yourself whether your statement is a fact or whether there may be some doubt either now or in the future.

Some useful hedging words and phrases to use in your work are:

“This suggests…”

“It is possible that…”

“A possible explanation…”

“Usually…”

“Sometimes…”

“Somewhat…”

Example

1 “Research proves that drinking a large volume of fizzy drinks containing sugar leads to the development of type II diabetes.”

2 “Research suggests that high consumption of fizzy drinks containing sugar may contribute to the development of type II diabetes.”

In sentence 1, the statement is presented as proven fact: that a high volume of sugary fizzy drinks will definitely lead to type II diabetes. This leaves no room for doubt or criticism or the fact that some people may drink large volumes of fizzy drinks and never develop type II diabetes.

In sentence 2, the writer has used ‘hedging language’ – ‘suggests’ and ‘may contribute’ – to show that while there is evidence to link sugary drinks and type II diabetes, this may not be true for every person and may be proven to be incorrect in the future.

Take the same sentence as used in the previous section:

1 “Research suggests that high consumption of fizzy drinks containing sugar may contribute to the development of type II diabetes.”

2 “Research indicates a clear link between the high consumption of a large volume of fizzy drinks containing sugar and the development of type II diabetes.”

In sentence 1, the writer has used the hedging language ‘suggested’ and ‘may contribute’, to show that while there is evidence to link sugary drinks and type II diabetes this may not be true for every person and may be proven to be incorrect in the future.

In sentence 2, the writer still uses language to allow for doubt and argument but it is clear that this writer is more convinced by the research.

The Manchester Academic Phrasebank provides many more examples that you can use in your written work.

Reporting verbs

Reporting verbs can be grouped into the three main categories of strong, neutral and tentative:

Strong verbs convey a degree of certainty about an issue.

Neutral verbs do not indicate any value judgements on the part of the author. They are rather descriptive in tone.

Tentative verbs show that the writer tends to feel a certain way about an issue but is not wholly sure.

Below are common examples of strong, neutral and tentative reporting verbs.

Categories
Design for Animation, Narrative Structures and Film Language